The Most Famous Escape Room Game in Australia


Escape rooms, also commonly referred to as escape games, puzzle rooms and adventure games, are a real life adaption of the popular online point and click adventure games. These real life physical adventure games have players collect clues to solve a series of puzzles and riddles in order to escape the room. This usually involves a specific theme, task you need to complete and a time limit.

These types of games originally became popularized in 2004 with the release of “Crimson Room” an online point and click adventure game created by Toshimitsu Takagi (Japan). Crimson Room has since spread throughout the internet and can be found on many gaming websites. The first real-life escape room was released in Japan by Real Escape Game (REG) in 2007. In 2012 REG brought the first escape room to the United States, un-surprisingly located in San Francisco’s Japantown. In 2013 the first American based escape room company, Puzzle Break, opened its doors in Seattle. By 2015 there were more than 2,800 escape rooms world wide.


Themes/Storyline: Most escape rooms have a theme that the game is based around. Common themes include zombies, treasure hunts, science laboratories and kidnapping scenarios. Many escape room companies offer multiple rooms with different themes to choose from. The storyline and objective are generally based off of the theme and the rooms are usually decorated to fit that theme.

Your game master will may start you off with a short introduction about the game, giving you its storyline about how you, the player, have ended up in this situation and what you must do to escape. For example, in a kidnapping scenario game, you may find yourself in a dim room, with dilapidated walls and furniture, maybe handcuffed to the wall. You must find the key to your handcuff and the door to escape from your kidnapper. In most games, players have very little contact with the game masters, making the game as immersive as possible.

Teams: Many games are designed to be played by groups of 2-10 players. There are some exceptions to these group sizes, but it depends on the game. You must all work together to complete the objective.

Time Limit: The average length of an escape room is 60 minutes, with some games lasting as long as 120 minutes. Success rates (number of groups that escape) can vary from 2% – 60% depending on the difficulty of the game.

Puzzles/Clues: Your group will be given a series of puzzles within the game that you must solve. The clues you find around the room will help you solve the puzzles. Many games have a linear game play, meaning that you must solve one puzzle before moving on to the next one. This doesn’t mean that you will only find clues that will help solve that specific puzzle. You may be collecting clues that will be useful later on in the game.


Locked doors: You may come across a number of doors that will be locked. You must find the key in order to move forward into the next room.

Locks and keys: This may not be your typical lock and key. Some locks may be number or letter based and you must solve the puzzle or riddle to find the correct combination. There are also locks that require magnets to unlock them, or even a series of actions that must be completed to unlock the lock.

Multiple Rooms: The room you are first put in may not be the only room you need to escape from. You may need to unlock multiple doors in order to complete your escape, which leads to the next component…

Hidden Doors: Some escape rooms may contain hidden doors. These passageways may be hidden behind bookshelves, wall decorations or even just blend right into the wall itself.

Live Action Escapes, located in downtown Worcester MA, currently offers games with themes such as a crime scene reenactment, a sci-fi space flight, an end of the world scenario and more. We design, build and create the entire game from theme and storyline to props and puzzles. You will not find another game exactly like ours anywhere!

With both the Game Guide and the Host, virtual escape rooms feel a little like a first-person view in a video game. But in this game, it’s much easier to direct your character when they can hear what you want them to do!

The first prototype of the Game Guide’s streaming rig was actually just a cell phone, headlamp, battery pack, and headphones! Since then, they’ve upgraded to a system that’s perfect for teams to see what the game guide sees and work towards breaking out of their room.

Once you log into a virtual escape room, you might see some familiar graphics if you’ve done an escape room in person. Graphic designers took inspiration from The Escape Game’s physical rooms in locations across the country to create designs that enhanced the game experience.

As more people began playing, the team updated those designs and their platforms to best fit the needs of the virtual escape rooms, leaning into one of their biggest strengths: innovation.

Anyone can have this at-home experience, wherever in the world they may be. Through The Escape Game’s platform, you can play a virtual escape room hosted in Cincinnati, Nashville, Chicago, or in any city that has an Escape Game location. Because of the differences of games at each site, the game team includes those subtle variations in the designs and game inventories.

While the online element of Remote Adventures might sound more challenging than physically being in a room, this creative team has put in the leg work to make sure that players can still escape and have fun. Virtual escape rooms are definitely different than in-person ones, but certain tasks that might be difficult in-person become simpler in an online environment. What stands out is the need for teamwork and communication, which you find quickly even in a physical escape room. Through the Zoom platform, that teamwork is still possible.



I’m Joseph, and I started this blog as a way to share ideas with others. I wanted to create a space where people could share their thoughts and feelings, and where we could all have a good laugh. Since then, the blog has grown into something much larger than I ever imagined. We have posts on everything from humorous essays to comics to interviews. And our weekly columns cover sports, video games, college life, and software.
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